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Battle Train - Contributions

Battle Train was my second major project at Terrible Posture Games and marked a shift toward owning self-contained technical systems that expanded in scope throughout production. Building on my earlier tech art experience from Mothergunship: Forge, I was entrusted with designing, implementing, and supporting multiple systems from early proof-of-concept through final production.

Contributions Include:

- Spline Route System for Train Attacks (See System Breakdown: https://alexisfaintreny.artstation.com/projects/bgaEyn)
- Train Trinket UI System from proof of concept to finalization (See System Breakdown: https://alexisfaintreny.artstation.com/projects/K32err)
- Rigging of the cast and playable characters, supporting animation and gameplay requirements
- Assisting in fixing bugs
- Implementation of Battle Intro and Attack Animation
- Iteration on Battle Environments, Making art assets and shaders (Overview: https://www.artstation.com/artwork/mAQN5y)