Good Boy is a game by Terrible Posture Games focused around heisting loot from environments with friends and avoiding a cast of deadly monsters. As such, it was my first foray into networked logic for all sorts of different systems.
Contributions:
- Rigged monsters using Unreal's Control Rig
- Designed state machines and animation logic for players and monsters
- Built tools for item data population and environment set dressing
- Implemented character gameplay systems (emotes, crouching, etc.)
- Prototyped destructible environments and PCG-based procedural house generation
- Contributed to player customization system implementation
- Bug fixing and quality assurance support
Rig Example