I've spent 8 months working on a neurorobotics simulator named Xemo with the company Xemory, where I made a parts-kit for users to build their own robots that would then be able to teach themselves how to walk. In order to achieve a desirable outcome the parts had to have varied degrees of freedom and prioritize function over form. Once the project was completed and grant fulfilled, the company entered a hiatus for the time being.
I am now working at Sundae Month, a wonderful indie company that makes lots of experimental and original games that push creativity, while doing contract work on the side.
Was hired to make devkits consisting of modular pieces that the player would be able to use to make their own robots with grounded in a physics based world.
What started as a student project became a game currently in the process of being published by indie company Sundae Month. My role on the team was lead environment artist handling the creation of a memorable and emotionally charged space for the player to wander in.