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Alexis Faintreny
Alexis Faintreny
Artist at Sundae Month
Burlington, United States of America

Summary

Hey,

I've spent 8 months working on a neurorobotics simulator named Xemo with the company Xemory, where I made a parts-kit for users to build their own robots that would then be able to teach themselves how to walk. In order to achieve a desirable outcome the parts had to have varied degrees of freedom and prioritize function over form. Once the project was completed and grant fulfilled, the company entered a hiatus for the time being.

I am now working at Sundae Month, a wonderful indie company that makes lots of experimental and original games that push creativity, while doing contract work on the side.

Skills

Environment ModelingHard Surface ModelingLow-poly ModelingProp ModelingRetopologyHigh-poly ModelingPBR Texturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
Unity
Unity
Quixel Suite
Quixel Suite
Photoshop
Photoshop

Reel

Experience

  • Freelance Contract at Xemory
    Burlington, VT, United States of America
    March 2017 - Present

    Was hired to make devkits consisting of modular pieces that the player would be able to use to make their own robots with grounded in a physics based world.

  • There Might be Ponds at Sundae Month
    Burlington, VT, United States of America
    January 2017 - May 2017

    What started as a student project became a game currently in the process of being published by indie company Sundae Month. My role on the team was lead environment artist handling the creation of a memorable and emotionally charged space for the player to wander in.