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Mothergunship: Forge - Contributions

Mothergunship: Forge was my first foray into Tech Art professionally. I joined the project as a Technical Environment Artist, initially leveraging my background in environment art to make weapons and weapon parts, while progressively taking on more technical responsibilities related to performance, optimization, and asset pipelines.

My contributions:

- Took weapons and weapon parts from concept to final in-game assets, including modeling, texturing, and rigging.
- Render Doc Captures and Analysis for optimization considerations.
- Instancing passes on environments to reduce draw calls and improve runtime performance.
- Baked Lighting Passes on Environments.
- Collaborated with artists and engineers to ensure assets met technical and performance requirements within Unreal Engine.