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Pupperazzi - Environment Artist

I had the immense pleasure of helping out on this project as the lead environment artist, working very closely with Campbell Fletcher ( on making environments that would help allow players to take beautiful pictures. I worked with designers to iterate on the flow of levels, it was tricky balancing the importance of photographic composition with the action packed nature of dogs running around. We wanted levels to have a lot of nooks and crannies to discover, while also being open ended and easily navigated.

It's important for me to disclose that I worked with Campbell on the lighting and environments, and that he's responsible for the shaders and wonderful skybox. Christie ( was responsible for the wonderful doggos you see hoppin around.

Thanks for being an awesome team, you're all wonderful :)