Alexis Faintreny
Alexis Faintreny
Hard-Surface Modeler
Burlington, United States of America

Summary

Hi!

I'm a recent graduate out of Champlain College, and in my time there I got to experience all of the different facets of game art. I fell in love with hard-surface modeling about a year ago, loving the challenges it introduces and the body of works that come out of it. Tor Frick has been my huge inspiration in wanting to improve to the best of my ability.

I've also taken a love to environment art, creating a story filled with intricate little details is one of my favorite past times, and connecting them to games makes it all the more enjoyable when you get to play through it.

Resume PDF

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Skills

Environment ModelingHard Surface ModelingLow-poly ModelingProp ModelingRetopologyHigh-poly ModelingPBR Texturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
Unity
Unity
Quixel Suite
Quixel Suite
Photoshop
Photoshop

Reel

Experience

  • Freelance Contract at Xemory
    Burlington, VT, United States of America
    March 2017 - Present

    Was hired to make devkits consisting of modular pieces that the player would be able to use to make their own robots with grounded in a physics based world.

  • There Might be Ponds at Sundae Month
    Burlington, VT, United States of America
    January 2017 - May 2017 (4 months)

    What started as a student project became a game currently in the process of being published by indie company Sundae Month. My role on the team was lead environment artist handling the creation of a memorable and emotionally charged space for the player to wander in.